UPPERDECK · RIPMASTER · 3030
◂ Ripmaster 3030 $UR3030 · NFA
$UR3030 · supply · burns · pricing · liquidity

Tokenomics

Supply, the bonding curve, pack allotments, the burn schedule, and pre-mainnet verification — every number reproducible.

📄 Whitepaper 🛡 Audit notes

01At a glance

3.03Msupply cap (mint-once)
~1 RAREopening price / token
M ≈ 10demand multiple*
~$606kfull-curve FDV

*medium-demand preset, verified on-chain with --preview before mainnet. RARE≈$0.02 assumed for USD columns; re-peg on deploy day. Everything below is reproduced by scripts/token-model.mjs — run it to re-derive.

02What a Liquid Edition is

Not a single-formula bond. Each edition is a Uniswap-v4 pool whose liquidity is placed by Doppler Multicurve — concentrated positions approximating a log-normal shape, so it "sells a constant number of tokens per price bucket." That gives a clean law: price is exponential in supply, which is exactly linear in RARE reserve:

P(f) = P0 · M^f  ·  P = P0 + a·R,  a = ln(M)/cap   (f = tokens sold ÷ cap). A buy of ΔR RARE raises price by exactly a·ΔR.

03Price schedule

The pack column holds the bundle fixed at 350 tokens and reprices it by the token's spot — isolating one of the two pack escalators (token appreciation). The designed escalation is in §6.

f (sold)spot (RARE)spot ($)pack of 350 ($)FDV ($)reserve (RARE)
0.00 (launch)1.000$0.0200$7.00$60,6000
0.101.259$0.0252$8.81$76,291340,723
0.251.778$0.0356$12.45$107,7641,024,147
0.503.162$0.0632$22.14$191,6342,845,368
0.755.623$0.1125$39.36$340,7796,084,006
1.00 (full)10.000$0.2000$70.00$606,00011,843,211

Walking the curve to full takes ~11.84M RARE (~$237k) of net buys; avg fill ~3.91 RARE/token. FDV is the token line — unchanged by the pack size.

04Demand-multiple sensitivity

Mpack@0pack@50%pack@100%FDV@100%RARE to fill
3 (flat)$7.00$12.12$21.00$181,8005.52M
10 (medium — rec.)$7.00$22.14$70.00$606,00011.84M
30 (steep)$7.00$38.34$210.00$1,818,00025.84M

05Slippage & steady growth

Price-impact at launch is exact: impact = a·ΔR / P0.

buyimpact @ launch
$200.08%
$2000.76%
$2,0007.60%
$20,00076%

Small plays barely move price; the reserve is un-pullable (it lives in the pool), there is no team pre-mint, and packs are a buy-and-burn that ratchets a shrinking float against a deepening reserve. Add liquidity by seeding real RARE at deploy and letting every buy deepen the pool organically — the curve itself is the standing liquidity.

06The pack allotment (dwindling + escalating)

Each season opens a fixed allotment of packs; within a season the price walks a line from base → ceil as it sells, then packs close for the season (secondary market only). The allotment shrinks and the floor rises each season. Allotments are sized so a full four-season sellout burns the whole ⅔-cap budget (§7) and no more. The schedule is site-enforced (packs are guided buy+burns of the one token — there is no pack contract) and fully auditable from the burn txs.

SeasonPack allotmentbase → ceil (tok)base ≈ $*ceil ≈ $*season 🔥 (tok)
I · Summer1,600 packs350 → 525$7.00$10.50700,000
II · Fall1,100 packs450 → 675$9.00$13.50618,750
III · Winter600 packs600 → 900$12.00$18.00450,000
IV · Spring260 packs800 → 1,200$16.00$24.00260,000

*Floor priced at the launch spot ($0.02); token appreciation rides on top. ≈3,560 packs total; full sellout ≈ 2,028,750 🔥 (⅔ of cap). Curator-set at openSeason(), recalibrated to the live token price.

07The burn schedule (everything burns in full)

The only on-chain spend is the 🔥 burn of the one token. There are no tolls, no creator-cut contract, no house pool — nothing to route, nothing to skim. Hero-lens mints are wallet-signed 721 mints, not token payouts.

ActionCost
rip a pack (field cards + rare gacha claim)~350 → escalates (§6)🔥 in full
conviction burn (voluntary)any amount🔥
compression (own every copy of a field card → 1/1)compression cost🔥
rarity votes · wagers · trades · binder · field-card pullssite-side signalno burn

08Lifetime burn & the 3× contraction

Because the token is minted once and burns are permanent, lifetime burn is bounded by the cap. Packs burn the token down over the deck's four-season life toward a permanent floor. Cards do not retire or ash — this is token deflation only.

metricvaluenote
Full four-season sellout 🔥2,028,750≈ ⅔ of the 3,030,000 cap
Settled live float~1,010,000survives as the permanent float
Permanent contraction≈ 3×3.03M → ~1.01M
Invariant (mint-once)Σ 🔥 ≤ cap ✓2.03M < 3.03M

A partial life (fewer rips) simply settles the token at a higher float. The deck reaches its fully-deflated float only if the community truly burns across the seasons. No burn ever re-mints.

Net supply change = buys − burns (sign indeterminate in the short run). Over the deck's life the burns dominate: ⅔ of the mint is retired permanently. Read the real trajectory from totalSupply() — burn progress is maxTotalSupply − totalSupply.

09Before mainnet — what we verify

NFA · all memes are memes. $UR3030 is an experimental, volatile collectible game token — not an investment, not a security, no promise of value, and it can go to zero. The cards are art, parody, and commentary. Nothing here is financial, legal, or tax advice. Do your own research. Full terms on the whitepaper.